

Myst 4, 5, and Uru "just work" on modern OSs, though I was sure to look for and apply available patches.
MYST PC GAME INSTALL
Myst 3: If you have the 10th anniversary DVD don't install the 1.22 patch, it will break the DRM and the game is already patched anyway. The crystal viewer at the end of the game didn't work right for me though (the snowy age didn't show up, just a white screen, and I couldn't get Riven's combination to work, though I recall having problems the last time I played too as well as in Myst 4 with that one's crystal viewer). RealMyst: Get the GOG version, it seems to have fixes for modern OSes when every fix published on the internet didn't work for me with the CD (I dunno about the Steam version). Although nowadays Quicktime is pretty much dead so installing the version that ships with the games is a practical option now that could work (I didn't try it). Everything will "just work", while none of the hacks for modern OSs seemed to work for me.
MYST PC GAME WINDOWS
Protips, aka stuff I figured out in my adventures: Run Myst Masterpiece/Riven on a Windows 98 VM. A lot of problems with that one including controls and annoying platforming and time based puzzles. They were all great fun to replay except Uru. Noticed some new things in some of the games I hadn't noticed the last time I played, or had forgotten.

It's always nice to go back and experience the stories, at least. I went through and replayed all the Myst games last week.

It felt like a portal into an alternate dimension (which was amost certainly intentional, given the lore and the fact that it was first person with a mute anonymous protagonist). I remember really for the first time feeling like I was truly pulled into a gaming universe. It was really just something that you had to own if you had a PC.Įdit: Also, there was something about the fact that the locations were so devoid of human life that was enrapturing. It was the first game I had seen as a kid with FMV and it fucking blew me away.Īlso (and you basically covered this with the no internet thing), the fact that the game told you nothing about itself and the entire thing was a crazy mystery really sold it I never knew anyone that beat it, but everyone talked about it. I feel like this part was understated in your comment. But those memories of solving it the first time still live on. You can't get those 'a-ha' moments back, you might as well be playing a newer adventure game. Everyone had to have it, from housewives to omega computer nerds.īut once you know the game, there's very little reason to replay it, unlike those other games you mention. Zork: Grand Inquisitor was amazing as well.īut as one of the first CD ROM games, Myst was the 'Angry Birds' of 1994. And most arguably did better, including the studios own Riven and Myst 3. Having those magic 'a-ha' moments after hours of searching and puzzling were some of my best gaming memories of the mid nineties.īut once people saw the formula, they jumped on it hard. That also helped Myst rise to an almost mystical artifact level of lore. The text adventure genre was stale, and though point-and-click adventures weren't new, Myst finally put it all together in one package: brains, beauty, mystery.Īlso, you have to understand that this was just before the Internet really blew up, so for most people, if you were stuck then that was it. When Myst came out it was really something special for many it was their first adventure game ever.
