
When a location is flooded a boat will always be nearby, but the vehicle controls are slightly clunky and swapping back and forth between walking and boating to reach your location becomes tedious.

Many of the streets are partially or entirely flooded, and the presence of man-eating eels in every body of water means to travel by motorboat is nigh-on essential. Unfortunately traversing The Sinking City is a bit of a pain. This is a nice way to reduce the need to mash yourself against every door and object in the hopes that something will happen, a welcome addition given the confusing layouts and environmental clutter. This is made easier by the introduction of “hobo markings”, which are painted symbols which indicate whether or not a door can be entered or a cupboard can be looted. Instead, you must examine your objectives to find references to districts and street names then use your map to locate them, after which you are then able to place markers.Įven when you know roughly where your objective is located, upon arriving in an area you must scour the street to find the place where the quest is initiated. The most interesting element of The Sinking City’s gameplay is that you are not told exactly where to go next. This adds further depth to the somewhat by-the-numbers detective work. Sometimes Reed is required to visit information archives, such as the Oakmont Chronicle Headquarters, to find further information relating to an objective such as a key character’s name and location. The mind palace allows you to connect clues together to form deductions which will provide you with objectives as to where to go next or enable you to give your conclusions to the character who gave you the quest. You must then put the events in a sequence which adds clues to Reed’s “mind palace”, essentially a detective’s notebook which can be accessed via the pause menu. Investigating involves examining every element of a crime scene then responding to supernatural cues which allow you to step into the past and see how events played out. If you have played the Rocksteady Batman games or the recent Switch release Astral Chain you pretty much know what you’re in for here. Gameplayīefore you can even get your land-legs The Sinking City introduces its detective mechanic. Reed prepares to launch into his Sharon Stone routine.

This is where The Sinking City ascends above the numerous other games built around Lovecraftian lore. Often non-human characters who are portrayed in monstrous terms in Lovecraft’s stories are cast in a more sympathetic light here and the player is required to make key decisions while questioning their own prejudices. Prejudice is rife in Oakmont, and Reed must decipher the motives of not only the suspects he is investigating but also of those who hire him.


Those who have read Lovecraft’s work will have noticed the less than subtle racist undertones to many of his tales, and thankfully the game makes no attempts to gloss over the discrimination which plagued the source material. The plot borrows heavily from HP Lovecraft’s works, with suspiciously ape-like humans and fish-faced Innsmouthers being heavily featured in additional to be-tentacled, sanity-sapping beasts lurking beneath the waves. Reed hopes to bring an end to his nightmares while also investigating a slew of disappearances, but shortly after disembarking Reed is drawn into investigating the grisly murder of a local aristocrat, and it soon becomes clear that Oakmont has a dark, mind-bending secret below its surface. In The Sinking City, you play as Charles Reed, a private investigator who is drawn to the fictional town of Oakmont after being continually tormented by visions of slithering, supernatural horrors. This is a review of the Nintendo Switch port, which released on 12 September 2019.
#The sinking city release date ps4 Pc#
It was released on PS4, Xbox One and PC on June 2019. The Sinking City was developed by Frogwares and was published by BigBen Interactive.
